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C/C++ Source or Header  |  2001-02-25  |  1KB  |  39 lines

  1. // stdafx.h : include file for standard system include files,
  2. //  or project specific include files that are used frequently, but
  3. //      are changed infrequently
  4. //
  5.  
  6. #if !defined(AFX_STDAFX_H__88DE3190_2412_40F0_8DDB_2F66A84D4175__INCLUDED_)
  7. #define AFX_STDAFX_H__88DE3190_2412_40F0_8DDB_2F66A84D4175__INCLUDED_
  8.  
  9. #if _MSC_VER > 1000
  10. #pragma once
  11. #endif // _MSC_VER > 1000
  12.  
  13. #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
  14.  
  15. // Windows Header Files:
  16. #include <windows.h>
  17. #include <windowsx.h>
  18. #include <windef.h>
  19. #include <af_irda.h>
  20.  
  21. #include <winsock.h>
  22.  
  23. #include <gx.h>
  24. #include "GameLibrary.h"
  25. #include "CBitmap.h"
  26. #include "CSprite.h"
  27. #include "CAnimSprite.h"
  28. #include "CWaveDevice.h"
  29. #include "CWaveOut.h"
  30.  
  31. // Local Header Files
  32.  
  33. // TODO: reference additional headers your program requires here
  34.  
  35. //{{AFX_INSERT_LOCATION}}
  36. // Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
  37.  
  38. #endif // !defined(AFX_STDAFX_H__88DE3190_2412_40F0_8DDB_2F66A84D4175__INCLUDED_)
  39.