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Pocket PC Game Programming
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CH15
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Project02
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StdAfx.h
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C/C++ Source or Header
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2001-02-25
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1KB
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39 lines
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__88DE3190_2412_40F0_8DDB_2F66A84D4175__INCLUDED_)
#define AFX_STDAFX_H__88DE3190_2412_40F0_8DDB_2F66A84D4175__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <windowsx.h>
#include <windef.h>
#include <af_irda.h>
#include <winsock.h>
#include <gx.h>
#include "GameLibrary.h"
#include "CBitmap.h"
#include "CSprite.h"
#include "CAnimSprite.h"
#include "CWaveDevice.h"
#include "CWaveOut.h"
// Local Header Files
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__88DE3190_2412_40F0_8DDB_2F66A84D4175__INCLUDED_)